I was inspired by the ”calculated randomness” of plans like Fujimoto’s Children’s Center for Psychiatric Rehabilitation, where the programmed elements seems to be randomly shuffled.
With set parameters – conditions for form, construction, utility, site and so on – in combination with automatic randomizing many different propositions of such plans could be generated through programming, and maybe result in finding unexpected configurations.
I created a program that could shuffle objects like walls, rooms, pillars by placing them randomly on a predetermined area and assign each a randomized angle (A_001). This generated plans that was totally random, and though I could change the values of angle and plane, the arrangement of the elements was uncontrollable.
From that I tried to add controlling parameters by using predetermined objects like curves to add a level of intention, though still keeping the randomness of angles (A_002 – A_003).
By constraining the random shuffling within smaller areas the outcome could be further controlled. By using a combination of these two methods (within area and along curve), and experimenting with different types of elements, I could generate outcomes that were generally controlled and still quite unpredictable each time (A_004 – A_007).
I chose the site from the map of future developments of Årsta and Årstafältet. I am intrigued by the crossroads on the field, since I think they can be used as parameters in the system, as one of the constants that can control the randomness.