In considering an eventual architecture to the system, it became apparent that a structure based on precise terrain values would be impractical to design, draw and build. At some point, regardless of material and structure, there needs to be a ‘threshold’ of height variables that hypothetical boxes can rest at. To analyse this I introduced a ‘snap resolution’ value to the script, which dictates an amount for the boxes’ height values to round up to. The effect is a geometry that is still derived from the terrain’s topography, but has much more conviction as a potential architectural statement. The value of this is also demonstrated in a model, showing how the alignment of boxes could, in one hypothetical scenario, allow a structural system to exist across the geometry.