Prototype 3: Surface & Line

The third prototype aims to follow the division and multiplicity of Gothic continuous line. The script has been designed to sort surface points in relation to their positioning on the Z axis (height) and then produce lines that split into 2 with the surface’s descent.

The concept derives from Gothic line’s property of division: splitting into 2 with progression downwards (e.g. arches, window divisions, ornaments)

These raw results were produced with 1. cylindrical surface 2. NURBS wavy surface.

Simple Lines blog v1Many Lines blog v1Surfaces (Vaults)

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