Prototype 3: Surface & Line

The third prototype aims to follow the division and multiplicity of Gothic continuous line. The script has been designed to sort surface points in relation to their positioning on the Z axis (height) and then produce lines that split into 2 with the surface’s descent.

The concept derives from Gothic line’s property of division: splitting into 2 with progression downwards (e.g. arches, window divisions, ornaments)

These raw results were produced with 1. cylindrical surface 2. NURBS wavy surface.

Simple Lines blog v1Many Lines blog v1Surfaces (Vaults)

Adaptive Morphogenesis (Task 2)

Sustainable Cell Geometry.

Adaptive Morphogenesis– can be described as a process of self-organisation through evolutionary transformation. Diversity is created through a series of small-scale adaptive changes. Each element can be recognised as a ‘cell’. Ensuring system’s sustainable organisation, such cells develop local symmetries as well as global, organic distribution.

Process

 

Taxonomy

 

2D Systems

 

3D Cell Geometries & 2D Cell Changes

 

 

 

Concept Visuals

 

Scripts

Code Spherical Cell

Code Mesh Cell

Code Cell System

(Tip: Beware- they are neither cleaned-up nor explained)

 

Gothic-inspired Vaults

Process:

Sketches A3 

Sketches 2 A3

Selected Patterns A3

Spherical A3 (ornament)

Script:

GH Scripts A3

Script Diagram

Vault variations:

Vault Patterns1

Vault Patterns2

Vault Variations1

Vault Variations2

Architectural Renderings:

Top View

Visual 1

Visual2

Visual3

Simple Section

Booklets:

Process Renderings:

Process Renderings A4

Patterns:

Patterns Booklet A4

Ribs:

6ribs9ribs10ribs

Vaults:

6 vault9 vault10 vault