The third prototype aims to follow the division and multiplicity of Gothic continuous line. The script has been designed to sort surface points in relation to their positioning on the Z axis (height) and then produce lines that split into 2 with the surface’s descent.
The concept derives from Gothic line’s property of division: splitting into 2 with progression downwards (e.g. arches, window divisions, ornaments)
These raw results were produced with 1. cylindrical surface 2. NURBS wavy surface.
Quick Prototypes to start with the next prototype. The logic for the lines is generated through a NURBS Surface with sorting positioning of each point.
Grasshopper Geometry Creation Diagram (in steps)
Basing on the Gothic: Continuous Line Exploration
Ornament in the Digital Setting
Intersecting Circles Projection
Essay on Ornament
Sustainable Cell Geometry.
Adaptive Morphogenesis– can be described as a process of self-organisation through evolutionary transformation. Diversity is created through a series of small-scale adaptive changes. Each element can be recognised as a ‘cell’. Ensuring system’s sustainable organisation, such cells develop local symmetries as well as global, organic distribution.
3D Cell Geometries & 2D Cell Changes
(Tip: Beware- they are neither cleaned-up nor explained)